For this assessment I decided to attempt a personality walk to that of a classic slow walking zombie, starting off with testing a few styles of walks myself before finally picking the desired walk I liked. I then got to sketching out roughly the cycle for my walk. I had a lot of trouble with the timing and making sure the right for was the one leading and carrying most of the rig’s weight. The other leg was left limp for a nice dead dragging effect .
On the second week I had my first pass at blocking and had used some time to even create a skin texture for the character model I used (Stewart) I made sure to hint back at his original design with similar horizontal marks on his chest to that of his tribal skin.
The third week was my final pass of blocking. I had a lot of trouble trying to shift the weight of his legs and hips due to the limp. But I was able to get a clearer view on it after doing more thumbnails of his hips and legs and started to think of his other body parts as well like the limp left hand.
The fourth and fifth week were just finalizing the blocking and trying to add the final poses of animation and trying to get him moving more smoothly. I still do not like how he turned out as he feels too robotic and inhuman and not natural. There is still a lot of work I can do to fix him up more